With GarageBand you can record vocals, play virtual instruments, create drum patterns, record live instruments, and more.Note: Here’s some guidance of where to begin with this series:Heres a question we get a lot: Is there a Mac version of Articulate Storyline. GarageBand is a free music software program available for all Mac computer owners. Here is a beginner’s guide on how to use GarageBand to help you get started with making music and becoming a pro.Take a quick look through the topics to make sure and then skip straight ahead to the next part of the series. If you already have iOS experience, this first part of the series will be a review. Both on your Mac and online, and also solve some basic queries without. If you are new to Swift, this series assumes some Swift knowledge, so first check out our Swift tutorials to get a great introduction.Macs are more popular than ever before - but for people still making the switch. Clear and detailed training methods for With a team of extremely dedicated and quality lecturers, mac for beginners tutorial will not only be a place to share knowledge but also to help students get inspired to explore and discover many creative ideas from themselves.
You’ll learn how to install this later in this section.Once you’ve built your app, if you want to upload it to the App Store for distribution, you’ll also need to pay for an Apple developer account. Xcode: This is the IDE used to create macOS apps. A Mac running macOS Big Sur: The macOS operating system only runs on Apple computers, so you need a Mac both to develop and run macOS apps. This series is for complete beginners – no experience of developing for iOS or macOS is required!To become a macOS developer, you will need two things: ![]() Tutorials For Beginners Password And AllowUncheck all the other options.Click Next and Create to save your new app project. Select App from inside the Application section and click Next.Give your new app a name – HelloWorld – make sure Storyboard is selected for user interface and that the language is set to Swift. You should see a Welcome to Xcode window – if you don’t see it, choose Welcome to Xcode from the Window menu.Click Create a new Xcode project and when the next dialog appears, choose macOS from the tabs across the top. Enter your password and allow Xcode to install these components.Following the long-standing tradition when learning a new programming language or platform, you are going to start by creating a Hello World! app for macOS.Open Xcode if it is not already running. The first time you run Xcode, and after every major update, it will ask you for permission to install additional components. The window is resizable, it can be minimized and made full screen. Developer mode allows Xcode to attach a debugger to running processes – which will be extremely useful when building your application!You should now see a blank window but don’t be disappointed – have a look at what you can already do: You’re safe to select Enable, at which point you may have to enter your password. Xcode will now compile all of the code into machine code, bundle up the resources required by the app and then execute it.Note: The first time you ever build and run an app in Xcode, you might be asked whether you want to Enable Developer Mode on this Mac. At this stage, it is fun to run the app and see how much you get for free.Click the Play button in the toolbar to run the app or use the Command-R shortcut. Adding the UIYou design the user interface using a Storyboard. The one you will mostly use is the first one – Project – which lists all the files in your project and allows you to click on any one to edit it.The center panel is the Editor panel and will display whatever you have selected from the Project Navigator.The right panel is the Utilities panel and it will vary depending on what you are looking at in the Editor panel. To be an efficient Xcode user, you need to know where everything is — and how to get to it.When you open a new project in Xcode, you have a window with a toolbar and three main panels.The left panel is the Navigator panel and has 9 display options across the top. The Xcode InterfaceXcode packs a lot of features into a small package, so not everything is visible at one time. Window Controller Scene: Configures how the window will behave. Application Scene: The menu bar and items. There are three main areas, each of which also has a textual representation in the Document Outline: Try typing in the text field – it already supports all the standard editing shortcuts: copy, paste, cut, select all, undo, redo and so on. You will see these 3 UI elements. Finally, add a Label.Now, build and run the app using the Play button or Command-R. Installer program for macSince the label is going to be important, make it use a larger font. When dragging objects around in the View Controller Scene, blue lines will appear to help you align and position the objects based on Apple’s Human Interface Guidelines.Position the label below the text field and button. To help the users, add some placeholder text to the text field using the Attributes Inspector.Stretch the text field out a bit to allow for long names and position the button to the right of it. For this app, the user is going to type their name in here, and when they click the button, the app will show “Hello name-goes-here!” in the label. Change the title of the button to “Say Hello”.Now click in the text field to select it. In the Utilities panel on the right, make sure the Attributes Inspector is showing – the 5th button across the top. ![]() This time, change the Connection popup to Action and set the name to sayButtonClicked. This calls for an instead of an the button and Control-Drag into ViewController.swift as before. Let go and enter nameField in the name box of the popup, then click Connect.Do the same with the label, naming it helloLabel.Looking at the code that Xcode has generated, you see that these are both marked with This is short for Interface Builder Outlet and is how you tell the storyboard editor that these object names are available for linking to a visual object.For the button, the code does not need to have a name for it, but it does need to know when a user clicks the button. ![]()
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